7/30/2019 Mortal Kombat Deadly Alliance Review
Mortal Kombat has always been and always will be (the first line of the game when you watch the CGI intro). For years the series has been a hot topic for debate among parents and congressmen, due to its gruesome violence and blood and gore. The series grows bolder and bolder with every release, each game ten times better than the previous one in every way. Mortal Kombat: Deadly Alliance is truly the best in the seriesâ near 10 year life.
ShangTsung is at it again, this time teaming up with Quan Chi, the sorcerer from Mortal Kombat 4 who Scorpion took to Hell with. The two create a deadly alliance, and together they overthrow and kill Shao Kahn while he is in the midst of a war between Kitana and her forces. With Kahn out of the way, only one other person stands in their way: Liu Kang. The two snap the poor guyâs neck, and seem to now be unstoppable, until Raiden comes into the picture, relinquishes his elder god status, and joins up with Sub Zero, Johnny Cage, Kung Lao, Jax, Sonya Blade, and a few others to STOP THIS DEADLY ALLIANCE!
If thereâs one thing that made Mortal Kombat so fun to play was the gameplay, of course. Each fighter has three fighting styles, some very unique to each character. Within the three fighting styles is a weapons style, each character having his or her own set of weapon or weapons. For example, Scorpion (whoâs purpose is simply revenge, nothing else) fights with the Hapkido style, Pi Gua, and a ninja sword. Johnny Cage fights with Karate, Jeet Kun Do, and with nunchucks. Each set of combos, special moves, and attacks are different for each character, and flow flawlessly. The set up is like the previous games where you fight a line of characters standing in your way of the ultimate enemies, ShangTsung and Quan Chi (not to mention a Goro-like character Montaro). You find yourself getting extremely frustrated the further you go, since the difficulty rises with every character. Youâll also find that blocking most of the time becomes REALLY ineffective, since the computer moves three times faster than you ever can, not to mention they can block every one of your moves. With practice, the game should be easy enough. The game also as a coin collecting system where if you win fights or successfully complete a âTest Your Mightâ challenge, you win a certain amount of coins, like Onyx, Saphire, Jade, Platinum, Gold, and Ruby. With a certain amount of coins, you can unlock hundreds of special features like artwork, characters, levels, videos, cheats, fatalities, and character costumes. You can play friends for coins as well, kind of like gambling, but not. Fatalities also make a huge comeback, but most I found to be quite disappointing. You can also go through Konquest mode, a sort of training mode where you learn a little bit about your characterâs history, and their combos and special moves for each style. You win coins here too.
The control scheme has you utilize every button in combos and special moves. Two punch buttons and two kick buttons, as well as a throw button, block button, and a style change button. At times youâll find the controls unresponsive, due to the fast-paced gameplay, but when analyzed, sometimes itâs your own fault since your fingers cant be everywhere at once (unless you had ten fingers on your right hand, wow thatâd be sweet!). Nonetheless youâll be screaming âI blocked that dammit!â quite often.
The graphics are amazing, with excellent attention to background detail as well as character detail. You play in temples, arenas, fire pits, an ice rink, and a vessel, all done superbly with moving characters, trees, water, and sand. If you beat on your opponent long enough they will show damage to their face, as well as the excessive amounts of blood that comes with pummeling your opponent with the 7 hit combo. The blood hits the ground and stays there, and if you step over the blood puddles, you make footprints everywhere else you step. Unless youâre a wuss and you turned the blood off. The CGI is well done as well, but you wonât find as much as youâd like in this game. And for the males of the group, youâll find lots of voluptuous jiggling in the female characters of this game. But donât let that fool you, the females in this game can kick your ass.
The sound effects are amazing as well, with bone crunching sounds, and screams and yells (that can get annoying at times, but you can turn the sounds off). The music takes a back seat, with itâs minor presence of tribal beats and chimes and whistles. The music isnât hard hitting as one would expect from a fighting game, and better off playing a minor role in the game. Just pop in a CD while you play, youâll be better off. Each character will have their own sayings while they do special moves or attacks, and they are less annoying compared to the first Mortal Kombat.
The replay value is more so than in any fighting game out there. Besides playing it and beating it with each character to get their respective endings, you can play the Konquest mode and learn about every character, and collect coins and unlocking characters and their alternate costumes, artwork, videos, fun facts, and storylines. Deadly Alliance will keep you entertained for a long time.
Also featured in the game is Ademaâs music video for âImmortalâ made specifically for the game, as well as the history of Mortal Kombat and the making of Deadly Alliance videos.
This is a game that can entertain a group of friends, or even by yourself. Deadly Alliance features a wide variety of gameplay and challenges, not to mention a revolutionary fighting system with different styles of kombat with easy to handle controls. The graphics are some of the best weâve seen in a fighting game so far, with good character animation, detail, backgrounds, and jiggling. The sound, although enough room for improvement, supplements the style of the game effectively. The world of Mortal Kombat is vast, and never disappoints.
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Gameplay â 9/10
Graphics â 10/10
Control â 7/10
Sound â 8/10
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Total Score (Average) â 8.5
--Stojan J Return to GIRC main
(Redirected from Geras (Mortal Kombat))
The playable character roster for Mortal Kombat: Armageddon (2006), minus Taven, Daegon and Khameleon
This is a list of playable characters from the Mortal Kombatfighting game series and the games in which they appear. The series takes place in a fictional universe composed of six realms, which were created by the Elder Gods. The Elder Gods created a fighting tournament called Mortal Kombat to reduce the wars between the realms. The first Mortal Kombat game introduces a tournament in which Earthrealm can be destroyed if it loses once again.
The Earthrealm warriors manage to defeat the champion Goro and tournament host Shang Tsung, but this leads Tsung to search for other ways to destroy Earthrealm. Since then, every game features a new mortal who wishes to conquer the realms, therefore violating the rules of Mortal Kombat. By Mortal Kombat: Deception, most of the main characters had been killed by Shang Tsung and Quan Chi (neither of whom were playable in the game), but by Mortal Kombat: Armageddon all of them return.
Introduced in Mortal Kombat (1992)[edit]Johnny Cage[edit]Kano[edit]Liu Kang[edit]Raiden[edit]Scorpion[edit]Sonya Blade[edit]Sub-Zero[edit]Goro[edit]Shang Tsung[edit]Reptile[edit]Introduced in Mortal Kombat II[edit]Baraka[edit]Jade[edit]Jax[edit]Kintaro[edit]
The sub-boss of Mortal Kombat II, Kintaro is a tiger-striped Shokan (the same race as Goro and Sheeva) warrior who joins in Shao Kahn's attempt to conquer Earthrealm during the events of the second tournament, in which he challenges Liu Kang but loses. He is a boss character in the 2005 spinoff Mortal Kombat: Shaolin Monks, and is playable along with the entire series roster in Mortal Kombat: Armageddon (2006). His largest involvement in the MK continuity is in the 2011 series reboot, in which he serves as an opponent for Kung Lao, Stryker, and Sub-Zero in the game's story mode, during which he severely maims Kabal. Kintaro has a minimal presence in several MK comic book series published in the 1990s, with a more prominent role coming in the 2015 Mortal Kombat X miniseries by DC Comics, in which he serves under the command of Sheeva but is decapitated by Sonya Blade in the final issue while she is under the influence of Havik's 'Blood Code' curse.
The character was a stop-motion clay figure whose design was inspired by the Japanese mythological character KintarÅ. He was initially conceived for MKII as an anthropomorphic fur-lined bipedal tiger, but the concept was scrapped due to the difficulty of creating such a complicated outfit.[1] Kintaro was redesigned as a 'Goro spinoff,' according to series co-creator John Tobias.[2]
UGO Networks opined in 2012 that Kintaro 'serves no real purpose except for being a reskinned Goro whose sole purpose is to avenge the aforementioned's death' in the conclusion of the original game.[3]Den of Geek wrote that he 'has virtually no story to speak of outside of the [MK9] retcon'.[4] His 'Reverse Rip' was ranked ninth in Gameranx's 2012 selection of the MK series' ten most gruesome Fatalities,[5] and Prima Games placed it 35th in their 2014 list of the series' top fifty Fatalities.[6]
Kitana[edit]Kung Lao[edit]Mileena[edit]Noob Saibot[edit]Shao Kahn[edit]Smoke[edit]Introduced in Mortal Kombat 3 and updates[edit]Chameleon[edit]
Chameleon appeared in the PlayStation 1, Sega Saturn, and PC versions of Mortal Kombat Trilogy as a partially transparent male ninja who imitated all the palette-swapped human ninjas'. The game simply referred to him as 'one of Shao Kahn's deadliest warriors.'[7] In Armageddon, his backstory states that he was present at events dating to Liu Kang's victory in the first Mortal Kombat tournament, biding his time while watching events unfold, while his ending simply described him as being the 'true Mortal Kombat champion'.
Chameleon was ranked 32ndâone spot ahead of Khameleonâin UGO's 2012 selection of the top fifty series characters. 'They say copying is a form of flattery, so Chameleon makes our list.'[3]Complex rated him tenth in their 2011 selection of the series' ten 'most underrated characters'.[8]
Cyrax[edit]Ermac[edit]Kabal[edit]Khameleon[edit]
Debuting in the Nintendo 64 version of MKT as a palette swap of Kitana, Khameleon is described as the last female of Reptile's race of Raptors,[9] who were driven to near-extinction by Shao Kahn, who then merges their home realm of Zaterra with Outworld.[9] Khameleon informs Reptile that Kahn is responsible for their race's extinction,[9] but Reptile falls under Kahn's influence once again and turns against Khameleon. Having failed in her attempts to assassinate Kahn, she wanders the realms while contemplating her revenge.[10] During the events of Armageddon (in which she is playable only in the Wii version), she learns of the battle royal among the combatants at the Pyramid of Argus in Edenia, and the gift of ultimate power that would be granted to the victor. Khameleon seeks to attain this power for herself in order to keep it away from Kahn while exacting revenge on him for his actions against her race.[10]
According to series art director Steve Beran, Khameleon was included in Armageddon due to heavy fan demand.[11] She placed 33rd in UGO's selection of the top fifty series characters.[3]
Motaro[edit]Nightwolf[edit]Rain[edit]Sektor[edit]Sheeva[edit]Sindel[edit]Stryker[edit]Introduced in Mortal Kombat Mythologies: Sub-Zero[edit]Fujin[edit]
Fujin (named after the Japanese wind god FÅ«jin) is the then-unnamed wind god that first appears in MK Mythologies as one of the four guardians assigned by Raiden to guard Shinnok's amulet, all of whom Sub-Zero must defeat in order to acquire it.[12] He makes his playable debut in Mortal Kombat 4, joining Raiden in his battle against Shinnok.[13] In MK Armageddon, his only other playable appearance in the games, Fujin expresses his concern over what has caused Raiden's descent into madness. He and Kung Lao join forces to bring Raiden and Liu Kang under control, but if no way was found to normalize the two now-corrupted warriors, he and Kung Lao would be forced to kill them. Meanwhile, he searches for Taven and his brother Daegon, hoping to prevent their progress and learn the true purpose of their quest.[14] In the 2005 Mortal Kombat X comic miniseries, Fujin aids Raiden in searching for a missing 'Kamidogu' dagger cursed by Quan Chi. However, he is later attacked and is rescued by Takeda. Fujin gifts him a mask and armor resembling that of his mentor Hanzo Hasashi (Scorpion). When the Earthrealm heroes defeat Shinnok in final battle in the game's story mode, Fujin and Raiden return Shinnok's amulet to the Elder Gods. Mortal Kombat 11 reveals that Fujin was killed off-screen by Frost, by order of Cetrion.
Fujin placed 40th in UGO's 2012 listing of the top fifty series characters.[3] In 2014, Prima Games included Fujin among their twenty 'cheapest' characters in the series, describing him as 'the marquee character of Mortal Kombat 4,' but it was 'his .. annoying crossbow [his designated weapon that Ed Boon admittedly regretted adding into the game][15] that really aggravated the masses'.[16]
Quan Chi[edit]Sareena[edit]
Sareena is among Quan Chi's three personal assassins, along with Kia and Jataaka, who are ordered to kill Sub-Zero before he reached Quan Chi. She is described in MK Mythologies as 'fractionally faster and a more accomplished fighter than her fellow assassins.'[17] After being spared by Sub-Zero, she assists him in defeating Quan Chi. After expressing her desire to escape the Netherrealm with him, she is shot in the back by Shinnok. As it is later revealed in Mortal Kombat: Tournament Edition the attack destroyed her human form and that her essence was then banished as punishment for her betrayal. After years of torture, Sareena escapes the Netherrealm in her human appearance before MK: Deadly Alliance, during which she encounters the younger Sub-Zero; the brother of the one she met before. Feeling he owed her for helping his brother, Sub-Zero grants her sanctuary with the Lin Kuei back on Earthrealm. Sareena makes her playable debut in MK: Armageddon, in which she follows Sub-Zero into the Netherrealm, saving him from being killed by Noob Saibot and Smoke. After the battle, Sareena loses her human form and returns to join him, despite her resistance. In MK: Armageddon Konquest mode, Sareena, Kia and Jataaka are ordered by Quan Chi to kill Taven but fail; while Kia's and Jataaka are killed and their souls descend to the Netherrealm, Sareena is freed from Quan Chi's control.[18] She was seen in an unplayable guest appearance in MK9, as one of the fighters in the Pit background facing off against either Daegon or Frost.
In MKX, Sareena has been monitoring around the Netherrealm on what Quan Chi is up to behind the scene. By the time D'Vorah, Kotal Kahn's loyal enforcer is revealed to have been working for Quan Chi and Shinnok, as she now has Shinnok's amulet, Sareena aids the Special Force led by Kenshi and Jax to capture Quan Chi alive.
Sareena appeared with Kia and Jataaka in four episodes of the 1998 television series Mortal Kombat: Konquest, in which they were original characters renamed Siann, Mika, and Sora, respectively, while their role therein of serving Quan Chi was unchanged. Though Sareena was omitted from UGO's 2012 selection of the top fifty series characters, she was ranked 26th on Den of Geek's rating of the series' 64 player characters, with the site deeming her 'Sub-Zero's one moment of humanity snowballing into something meaningful.'[4]
Shinnok[edit]Introduced in Mortal Kombat 4[edit]Jarek[edit]
Jarek made his first chronological appearance in Mortal Kombat: Special Forces as a boss character, where he and other Black Dragon members were freed from a United States Special Forces detention facility by Kano, who had proposed to reform the Black Dragon clan but in reality, Kano merely wished to use them as pawns to slow down any Special Forces agents pursuing him in his quest to obtain an artifact called the Eye of Chitian. Debuting as a playable character in MK4, Jarek was the brutish and short-tempered second-in-command of the Black Dragon clan. In the games, he initially utilized special moves and Fatalities popularized by Kano. His storyline stated that he was the last member of the Black Dragon after Kano's apparent death, and was being pursued by Sonya Blade for 'crimes against humanity.' Captured, he finds himself working alongside the Earth heroes in battling Shinnok's forces. In Jarek's semicanonical MK4 ending, after Shinnok's defeat, Sonya confronts Jarek on a cliff edge and attempts to strong-arm Jarek into returning into custody of the Special Forces, but he refuses and attempts to kill Sonya, but Jax interferes and drops Jarek off the cliff. However, Jarek's Armageddon bio explains that he survives, and he believes his (faked) death would help him regain enough strength for revenge while traveling the realms searching for the ancient texts that would show him a Fatality worthy of his betrayer. Impressing Quan Chi after witnessing his new skills, he invites Jarek to join the Forces of Darkness in order to get his revenge.[19]
Jarek copied all of Kano's special moves in MK4, as well as his 'Heart Rip' and 'Eye Laser' Fatalities, despite possessing no cybernetic enhancements, but he was not as well-received as his predecessor and Armageddon is the only other time he has appeared as a player character. His likeness was based on that of Midway character artist Herman Sanchez.[20]
Jarek was left off UGO's 2012 list of the top fifty series characters. He has notably received negative reception for his MK4 ending, which is actually an amalgamation of his, Sonya and Jax's endings (the latter combines all three while including the noncanonical deaths of both Sonya and Jarek). Cracked included it in a 2013 feature titled '6 Video Game Endings That Are Clearly F#@%ing With Us,' saying of Jarek's pleading for his life as Jax dangles him over the cliff precipice, 'What follows is one of the stupidest exchanges I can remember in a video game. .. It's hard to put into words just how bad that acting is.'[21] In 2010, 4thletter.net listed the MK4 endings, exemplified with the Nintendo 64 version of Jax's ending, among the 'Top Ten Ridiculous Things to Come out of Mortal Kombat,'[22] and ranked Jax's ending nineteenth in their 2013 list of the top 200 fighting game endings. 'Jax easily has the best, especially since itâs an extension of Jarekâs ending, which is sort of an extension of Sonyaâs ending. .. It's so beautifully shitty.'[23]
Kai[edit]
Kai is a former member of the secretive White Lotus Society who meets Liu Kang in the United States, while Liu Kang was recruiting and training a new generation of Shaolin warriors. During the events of Mortal Kombat 4, Liu Kang and Kai join the Earth warriors in Edenia to assist Raiden in his battle against Shinnok.[24] He makes his only other playable appearance in Armageddon.
Ed Boon explained that the developers wanted an 'African American character who was very nimble like Liu Kang,' including the same fireball projectile with the difference that it was instead fired vertically. He was additionally the first series character to perform a handstand, which led into other special moves in MK4; Boon had intended for this to be Kai's main fighting style in Armageddon but time limitations prevented this.[25]
Kai came in at 47th on UGO's 2012 list of the top 50 Mortal Kombat characters. Robert Naytor of Hardcore Gaming 101 said, 'With all his projectile moves, he's basically the black Liu Kang.'[26]
Meat[edit]
Meat's Armageddon backstory describes him as a horrific experiment created by Shang Tsung who escapes the sorcerer's clutches before he could be completed.[27] Prima Games' strategy guide for the game described Meat as being 'a fun character who assists Shinnok,' although this relationship is not mentioned in the in-game storyline.[28]
Quan Chi as Meat in MK4
Meat initially served as a skin created by art director Tony Goskie for each fighter in MK4.[29] The name 'Meat' was simply a designation given to the model so it could be used in the game, until Midway ultimately made him a playable Easter egg joke character.[29] Players first learned of the character's official name after 'Meat lives!' appeared on Ed Boon's website promoting MK4's third arcade revision.[30] Strategy guides also referred to the character as 'Meat,' subsequently making it an official moniker.[31][32] Meat appeared in Deception's Konquest mode, establishing him in the series' canonical storyline.
Meat placed second-to-last (49th) in UGO's 2012 listing of the top fifty MK characters. ScrewAttack ranked Meat fourth in its 2011 ranking of the series' ten worst characters: 'Let's take a generic [character] model, strip him of his flesh, and call it a day.'[33] Ryan Aston of Topless Robot placed Meat second in his selection of eight characters 'that are goofy even by Mortal Kombat standards,' calling him 'a gory riff' on Soulcalibur character Charade, and his storyline 'a truly flimsy excuse for his existence.'[34] In 2009, Sam Ashurst of Total Film included Meat in his selection of '7 Nasty Characters' for a third Mortal Kombat film, because 'Meat canât move without spraying blood everywhere. We'd love him to turn Mortal Kombat 3 from a teen flick to a splatter movie.'[35]
Reiko[edit]
Reiko is a general of the armies of Shinnok, Shao Kahn, and the Brotherhood of Shadow.[32] In MK4, after Shinnok's forces are defeated, Reiko disappears, before reemerging to join the fight against the Earth defenders.[36] His ending merely had him walking through a portal and disappearing, which was later enhanced to include him seating himself on Kahn's throne and wearing his helmet, which was also mentioned in Deception's Konquest mode but has since been explored no further in the series canon.[37] In the Konquest mode for Armageddon, Taven encounters Reiko in his war room in Shao Kahn's fortress, and Reiko tries to recruit Taven into Kahn's army, but Taven refuses as his only intention is to kill Quan Chi, and he defeats Reiko in battle. Reiko's noncanonical Armageddon ending again involves him wearing Kahn's helmet, but he becomes more powerful than Kahn after defeating Blaze, 'transforming him into a warlord of unprecedented savagery.'[38] In the 2011 Mortal Kombat reboot, he makes a cameo appearance in the background of the 'Pit' stage, fighting either Daegon, Frost, Kenshi, or Sareena. Reiko played no part in Mortal Kombat X, but he has been a featured antagonist in the 2015 comic book series based on the game, serving as Mileena's adviser while secretly intending to use Mileena to claim Outworld's throne for his own. His backstory therein shows him as the successor to Shao Kahn's throne after the events of MK9, a prophecy that was false after Quan Chi had used Kahn as a tool for his and Shinnok's intended rule of Earthrealm and Outworld. Reiko attempts suicide as a result before being stopped by Havik, leading to events such as the killing of Scorpion, the cursing of Jacqui Briggs and Cassie Cage, and the corruption of Shujinko and Raiden, all with the 'Kamidogu' daggers, but he himself is apparently killed in battle by Kotal Kahn, Mileena and Ermac,[39] until Havik arrived to save Reiko in bringing a possessed Raiden with him to capture Johnny, Sonya, Kotal, Ermac and Mileena. Survived and captured the five warriors who oppose him, Reiko finally fulfills his blood reign, as a new Blood God. Turns out, Havik had been using him all along, as the Blood God's power has taken away of Reiko's life and melted his body.
The name 'Reiko' is actually a feminine Japanese name (as was later the case with Hotaru in Deception), and Ed Boon said that the series developers came to associate him with Shao Kahn in regards to his storyline, building on it for his Armageddon appearance.[40] Reiko debuted in MK4 with an outfit resembling that of the palette-swapped ninjas from the two-dimensional games, in addition to salt-and-pepper sideburns with black hair, but he returned in Armageddon with a costume resembling Kahn's and both sides of his head shaved. His alternate costume therein was a duplicate of his MK4 design.
Reiko placed 42nd on UGO's 2012 list of the top 50 Mortal Kombat characters. Hardcore Gaming 101 said of the character, 'Reiko just likes to wear Shao Kahn's helmet a lot, and .. he has a new outfit more like Shao Kahn's and uses a hammer just like his former master does. Reiko has issues.'[26] Gavin Jasper of Den of Geek rated Reiko last (73rd) in his 2015 ranking of the series' playable characters, for what he considered the wasted potential of his storyline in regards to his connection to Shao Kahn: 'Reiko is like opening the biggest gift at Christmas only to see you got a pair of used socks.'[4] WhatCulture ranked him fourteenth in their 2015 selection of the series' twenty worst characters. 'Reiko is guilty for the crime of having zero individuality.'[41]
Tanya[edit]
A native of Edenia like Kitana, Rain, and Jade, Tanya is introduced in MK4 as appearing innocent, but is regularly portrayed in the series thereafter as untrustworthy, as she elects to serve on the side of evil, even if it means betraying her comrades in the process. In MK4, she enables Shinnok and Quan Chi to invade her home realm, and attempts to lure Liu Kang into a trap in MK4 (which she accomplishes in her noncanonical ending), but it fails as Shinnok is defeated by Liu Kang and the Earthrealm defenders. With her master gone and herself wanted by her home realm for treason, Tanya flees to Outworld as a fugitive, resurfacing as an enforcer for the Deadly Alliance, who are imposing their will upon the denizens of Outworld. When the Deadly Alliance is killed, Tanya then joins Onaga, who sought to fuse the six Kamidogu into one and thus acquire incredible power, for which she brings him to Edenia. Tanya was added to Mortal Kombat X as a downloadable character,[42] and has a small role in the game's story mode, where she and Rain aid Mileena in her attempt to reclaim the Outworld throne from usurper Kotal Kahn upon Mileena's promise to free Edenia from Outworld's merger, a deal that goes for naught when Mileena is killed by D'Vorah. Tanya's ending has her and Rain fleeing Kotal Kahn's forces in Outworld; when they are captured, she turns Rain over to Kahn in exchange for clemency, and Rain is burned at the stake.
MK co-creator Ed Boon named Tanya after his younger sister, Tania.[43] She placed 34th on UGO's 2012 list of the top 50 MK characters.[3] Her 'Triple Neckbreaker' Fatality from MK4 was ranked tenth on ScrewAttack's 'Top Ten Worst Fatalities' selection in 2011.[44]Complex named Tanya seventh in their 2011 selection of the top ten underrated MK characters. 'Our girl Tanya is the traitor of all traitors in the series, switching her allegiance more times than we can count.'[8] However, Den of Geek rated her 68th in their 2015 ranking of the franchise's 73 player characters, for being 'a one-dimensional villain whose only quality is betrayal.'[4]Total Film named her among the seven 'nasty' characters wanted for a third Mortal Kombat movie, citing her 'Thighbone Stab' Fatality from Deception and suggesting she be played by Rosario Dawson.[35]
Introduced in Mortal Kombat: Special Forces[edit]Tremor[edit]
A brown palette-swapped ninja who is one of Kano's Black Dragon cohorts and possesses the ability of geokinesis (earth manipulation), he escaped from Special Forces custody during a prison break orchestrated by Kano, to whom he was blindly loyal. Kano assigned him as his lookout and guardian of a portal leading to Outworld, but Tremor was eventually defeated by Jax.
Tremor was originally planned to be a playable in Mortal Kombat Trilogy, but was replaced with Rain.[45] He was a 'Challenge Mode'-exclusive character in the PlayStation Vita port of the 2011 reboot, and made his official playable debut as a downloadable character in Mortal Kombat X.[42] Tremor is portrayed as an earth elemental ninja who can manipulate lava and creates an earthquake. In Mortal Kombat X, Tremor is now wearing a ninja-like attire, in addition of being given variations based on the manipulation of crystals, metals, and boulders.
Introduced in Mortal Kombat: Deadly Alliance[edit]Blaze[edit]
Debuting as a hidden character in Deadly Alliance, and later appearing as the final boss of Armageddon, Blaze is an elemental who had been pursuing a quest when he was attacked on a bridge by an ancient sect. This group of holy men, described as still serving the dead Dragon King Onaga, captures Blaze and binds him to the task of protecting the last Great Dragon Egg. After the egg hatches, Blaze is able to resume his past mission.[46] It is said that Blaze was created to oversee the strength of all of the fighters in the realms, but upon being freed from the egg's incubation chamber, Blaze discovers that the power and numbers of these fighters had become too great in his absence, while Taven's brother Daegon had already been revived.[47] He then plans to bring all the fighters together in one final battle, where the actions of the two brothers would end up determining their fates and prevent Armageddon.[48] Sensing that something evil from the Netherrealm was influencing Daegon, Blaze decides to travel there in order to find its source. In Armageddon's Konquest mode, Blaze appears confronting both Taven and Daegon. When Taven defeats Daegon, Blaze prepares to face Taven. While enslaved by Onaga's sect, the spell used on him corrupted his mission. Blaze is finally defeated by Shao Kahn, causing Armageddon. The characters' Armageddon endings had them all gaining some measure of immense power after defeating Blaze.
Blaze originated in Mortal Kombat II as a nameless, distant burning figure on a bridge deep in the background of the Pit II stage, squaring off against a character wearing green and black pants. Fans nicknamed them Torch and Hornbuckle, respectively, and both were palette swaps of Liu Kang.[49] Since they were unable to call him 'Torch' for legal reasons (risk of copyright infringement on Marvel character Human Torch), Midway officially named him 'Blaze' for his official series debut in Deadly Alliance.[50] Blaze made a cameo appearance in Mortal Kombat X in the background of the Pit stage fighting Rain.
He placed 37th on UGO's 2012 list of the top 50 Mortal Kombat characters, with the site adding, 'Although [guarding the Dragon Egg] doesn't sound like the job of a badass, you'll change your mind once you see Blaze steamrolling his way towards you.'[3] Garth Kaestner of gaming site G3AR named him among the series' ten worst characters (sixth): 'Blaze was essentially created based on fan feedback since his first âcameoâ in MKII but .. this is an example of how some things should be laid to rest before they have begun.'[51]
Bo' Rai Cho[edit]
Bo' Rai Cho is a corpulent and jovial native of Outworld who has trained many great warriors, including Liu Kang. Since he is originally from Outworld, he never enters the Mortal Kombat tournament as it would have meant competing on the behalf of Outworld and thus the brutal emperor Shao Kahn. Upon hearing that Liu Kang has been murdered by the Deadly Alliance, he takes Kung Lao under his wing. While a group of Earthrealm warriors prepares for a frontal assault on the Deadly Alliance, Bo' Rai Cho secretly enters the palace and escapes with the body of Li Mei. He regroups with the other Earthrealm warriors led by Raiden and retreats to safety rather than joining the attack. His back story is that he has trained warriors for centuries to compete in the tournaments. After many failures, success finally came when he trained Liu Kang, who defeated Shang Tsung and became champion of the Earthrealm tournament. He appears in Shang Tsung's MK9 ending as having trained Shang Tsung for the role of Outworld's new protector against the now-corrupt god Liu Kang, and makes a brief appearance in the story mode and comic book prequel of MKX. In the story mode he is seen conversing with Raiden about Liu Kang and Kung Lao's deaths before he is nearly killed by Shinnok. Whether he survived the attack is unknown. Bo' Rai Cho was added as a playable character to Mortal Kombat X via downloadable content as part of 'Kombat Pack 2'.
The character's name is a play on the word 'borracho' (Spanish for 'drunk'), and he is indeed usually depicted as intoxicated and carrying a canister of alcohol. His fighting moves consist of drunken style fighting mixed with vulgar actions such as vomiting on the ground to make the opponent lose their footing, and propelling himself back up to his feet by flatulating, which itself is used in one of his Fatalities as well as his Hara-Kiri finisher in Deception. Character designer Herman Sanchez said that the word 'broke itself up nicely into three Asian-sounding syllables,' while the developers wanted a 'slob' character for the series as well as the first one introduced who would be a teacher.[52]
Bo' Rai Cho has received middling critical reception; he placed 37th on UGO's 2012 list of the top 50 MK characters: 'Having some comic relief like Bo' Rai was a breath of fresh air. Or, in his case, a belch of fresh air.'[3]Den of Geek ranked him 55th in their rating of the series' 73 characters. 'Heâs basically a Shaw BrothersBoogerman, and the gag wears thin after the third time you use his puke attack.'[4] Robert Naytor of Hardcore Gaming 101 unfavorably compared him to Virtua Fighter character Shun Di: 'Make him a big, fat guy, take all the charm from him, and make him throw up and fart a lot, and you have Bo' Rai Cho.'[26]ScrewAttack rated him tenth in their 2011 list of the series' ten worst characters, particularly for his in-game weapon of a plain wooden staff ('a goddamn stick').[33]Complex named him one of the series' most underrated characters in 2011.[8] Dan Ryckert of Game Informer rated his 'Fart of Doom' from Deception among the series' worst Fatalities,[53] as did James Deaux of Earth-2.net, who ranked it seventeenth out of twenty.[54] C.J. Smillie of Game Rant rated his Hara-Kiri finisher, in which he holds in his flatulence long enough that he explodes, seventh in his 2011 list of the worst finishers. 'Bo' Rai Cho's farts are supposed to be pretty lethal, but this is really pushing it.'[55] Prima Games named him one of the 'cheapest' characters in the series due to his vomit-projectile move,[16] but rated the 'Fart of Doom' 42nd in their 2014 list of the series' top fifty Fatalities.[56] Brazilian gaming portal UOL Jogos, in 2015, rated the Fatality alongside Ermac's 'Headbanger' Hara-Kiri as Deception's top finishers.[57]
Drahmin[edit]
Drahmin is a grotesque creature known as an Oni, a demon of the fifth plane of the Netherrealm. He has a massive spiked club implanted in his right arm in place of a normal hand, wears a bizarre mask called the 'Face of Kun-Lo,' and constantly has an army of flies (which he uses as a projectile in the games) buzzing about his body. The mask allows him to control his rage and fight with his disciplined Netherrealm style, but without it, he loses his focus and attacks with murderous insanity. Centuries ago, he was a cruel human warlord in Outworld who was exiled to the Netherrealm where his body and soul were to be tortured for all eternity. He and fellow Oni Moloch become allies, and during the time of the Deadly Alliance, Shang Tsung fears treachery from Quan Chi and hires Drahmin and Moloch to protect him, promising revenge as compensation for Quan Chi having previously fled to Outworld without them after they had freed him from Scorpion's torture. Scorpion later futilely attempts to defeat Quan Chi and the Oni toss him into a Soulnado, where his body is ripped to pieces. In Armageddon's Konquest mode, Drahmin again battles Taven in the Netherrealm but loses. Shinnok reveals later that Taven was merely tested by illusions, causing uncertainty if Drahmin was really in hell. The real Drahmin is slain along with the other characters during the battle royal at the Pyramid of Argus.
Ed Boon revealed that Drahmin was one of the hardest characters to program, as he had to specifically write code that would prevent Drahmin's arm-mounted club from switching sides whenever the character turned around during gameplay.[58]
Drahmin was excluded from UGO's 2012 list of the top fifty series characters. In 2013, G3AR named him among their worst series characters, citing his 'hideous' appearance and lack of combo abilities.[51] Den of Geek rated him 47th in their 2015 ranking of the 64 series characters. 'Drahmin is like a collection of cool concepts that doesnât make for much of a sum. .. His buddy Moloch does a lot more with less.'[4] Drahmin was not included in Mortal Kombat X,[59]
Frost[edit]
Frost was discovered by Sub-Zero, who, impressed by her skills, takes her in as his protégé, but is unable to instill in her a sense of humility. The Deadly Alliance Konquest mode reveals that she desired to become the new Lin Kuei grandmaster, and therefore freezes Sub-Zero and steals the Dragon Medallion (an artifact that served as the symbol of Lin Kuei leadership and also enhanced Sub-Zero's abilities) off his person, but without the strength and discipline required to control the object's power, she is in turn consumed by her own freezing ability. Sub-Zero buries her next to his Cryomancer ancestors in Outworld, forgiving her. Frost was not playable in Deception but was added as an exclusive character to the PSP version of the game (MK Unchained), in which she realized she was still in Outworld and believed that Sub-Zero had taken back the Dragon Medallion from her. She returned to the Lin Kuei temple in Earthrealm with the intention of killing only Sub-Zero, but slayed many of his fellow clansmen instead and became delusional to the point that she saw him everywhere. Sub-Zero froze her and placed her body in a shrine deep inside the temple, where she remained until Armageddon's Konquest mode when Taven enters the temple and releases her, but she believes that he is Sub-Zero and battles him, then runs off embarrassed and upset upon realizing her mistake. In Mortal Kombat X, she vainly attempts to ambush Scorpion as he looks to make peace with Sub-Zero on behalf of their respective clans, leading to a fight between them that ends when Frost again tries to attack Scorpion before she is frozen on the spot by Sub-Zero, who explains to Scorpion that Frost is strong but lacks judgement. In Mortal Kombat 11, Frost has allied with Kronika and has converted into a first known female cyborg of the cyber Lin Kuei, even becoming Sektor's most trusted second in command, believing that Sub-Zero is leading the clan down the wrong path after allying with the Shirai Ryu. She was also the one who murdered Fujin, by the order of Cetrion.
Frost was the first character designed (by Herman Sanchez) for Deadly Alliance, and the developers admitted that they had initially received fan backlash for including 'a female Sub-Zero' in the game.[60] She is one of several cameos featured in the background of the 'Pit' stage in the 2011 series reboot. Frost briefly appeared in the second issue of DC Comics' Mortal Kombat X prequel comic miniseries, in which she was repackaged as a contemporary mixed martial arts fighter who loses to Cassie Cage in an illegal underground match that is interrupted by the Black Dragon.[61] Her outfit therein consisted of simple fighting gear, while she had a more Westernized personality that sees her refer to Cassie as a 'Beverly Hills brat.'[62]
She was left off UGO's 2012 list of the top fifty series characters, but Complex placed her eighth in their selection of the series' ten most underrated characters in 2011.[8] Den of Geek placed Frost 37th in their 2015 ranking of the series' 73 player characters. 'With Sub-Zeroâs attempt to rebuild the Lin Kuei and give it legitimacy, adding Frost to the cast was a nice touch.'[4]
Hsu Hao[edit]
Hsu Hao is a cybernetically enhanced Mongolian member of the Red Dragon clan whom Mavado orders to both infiltrate the Special Forces and aid the Red Dragons in completely destroying the rival Black Dragon clan. He carries out his instructions without question and helps the Special Forces for years until the Black Dragons are seemingly eliminated following Jarek's death. Hsu Hao then detonates a nuclear device in the Outer World Investigation Agency's underground headquarters before escaping, taking out the OIA's only means of interdimensional travel in the process. Mavado later sends Hsu Hao to kill Shang Tsung under Quan Chi's orders, but Jax intercepts Hsu Hao en route to Tsung's palace, and kills him by ripping out his cybernetic heart. He returned with the rest of the cast for Armageddon, and during the free-for-all battle among the combatants at the Pyramid of Argus, he is briefly seen battling Johnny Cage before both are knocked off the pyramid, and his ending merely has him overthrowing Shinnok and becoming the new ruler of the Netherrealm.
Hsu Hao was unofficially named 'Kublai Khan' while Deadly Alliance was in development.[63] Series art director Steve Beran described him as 'the anti-Jax' who had had experiments performed on him by the Chinese army, resulting in the heart implant, while Ed Boon explained that his 'Hand Clap' special move was inspired by what he had read in 'superhero' comic books.[64] However, Hsu Hao was not well-received among the development team; lead storyteller John Vogel explained that his demise in Deadly Alliance was fully intended to be canon, but he was grudgingly included in Armageddon 'much to my dismay' only because the game was featuring the entire playable cast.[64] He was additionally the first series character whom Boon officially omitted from the Mortal Kombat X roster.[59] Hsu Hao nonetheless appeared in the first issue of DC Comics' prequel series based on the game, in which he goes after Kenshi under Daegon's orders for 'betraying' the Red Dragon, but is then killed by Scorpion.
Fan and critical reaction has been just as negative. Hsu Hao did not make UGO's 2012 list of the top fifty MK characters. G3AR ranked him second in their 2013 list of the series' ten worst characters ('a Mongolian character with an Iron Man-styled chest').[51]Destructoid named him the series' worst character in 2014: 'Hsu Hao is so bad that even the creators of Mortal Kombat hate his guts .. in a game that was littered with lackluster new additions, he was without a doubt the runt of that litter.'[65] Robert Naytor of Hardcore Gaming 101 described the character as 'a slightly racist take at a Village Person.'[26] He finished second from last (72nd) in Den of Geek's 2015 ranking of the series' 73 characters, with the site describing him as 'completely redundant and .. ultimately forgettable. Makes sense that they already killed him off in the Mortal Kombat X comic.'[4]
Kenshi[edit]Li Mei[edit]
Li Mei made her debut in Deadly Alliance as a sai-wielding substitute for Mileena. Her village was forced into slavery to help construct Shang Tsung's palace around a Soulnado, which had been a longtime legend of her people. In attacking Kano, she gains the attention of Quan Chi, who promises her freedom if she wins a tournament. Around this time she befriends Shujinko, captured by Kano during his forty-year quest for the Kamidogu. Shujinko offers to train her, even though he feels that her chances in the tournament are slim. She later journeys to a nearby forest where she is attacked by Moloch and Drahmin, but escapes as Shang Tsung forms an alliance with the two Oni. Her ending in Deadly Alliance depicted her winning Quan Chi's tournament and 'earning' the right to be imprisoned forever in one of Onaga's soldier's bodies, but in Deception Bo' Rai Cho rescues her from this fate, but is apparently only partially successful as Li Mei takes on some aspects of these ancient warriors, and her ending results in her willfully becoming Onaga's queen. In Armageddon's Konquest mode, Li Mei fights Shinnok in the Netherrealm. She begins to gain the upper hand on him until Taven (who is unaware that Shinnok had turned evil) appears and makes her go away. Shinnok later reveals that this was all created as a test for Taven. In the game's cinematic prologue, and therefore its canonical ending, she is the first kombatant to be killed, impaled by Hotaru as soon as the battle begins between the Forces of Light and Darkness.She makes a brief appearance in Mortal Kombat X, leading a number of Outworld refugees into Earthrealm due to a civil war between Kotal Kahn and Mileena and warning the Special Forces about Mileena's possession of Shinnok's amulet, as well as Kano's involvement in Outworld.
Li Mei was omitted from UGO's 2012 list of the top fifty franchise characters. She has particularly received a mixed reception for her Deception design; in 2009, Total Film named her among the seven 'nasty' characters they wanted for a third Mortal Kombat movie, 'because of her emotional and moving backstory, but mainly because her outfit makes her look like Batgirl after a fight with Wolverine.'[35] Den of Geek rated her 57th in their 2015 ranking of the series' entire 73-character roster, feeling she was 'only distinguished by her ridiculous outfit of a bandana and underwear.'[4] Joe Pring of WhatCulture rated Li Mei sixth in his 2015 selection of the twenty worst Mortal Kombat characters for her 'hilariously bad attire .. Anyone who wears a bandana while dancing around in metal-plated underwear deserves to be ridiculed.'[41]
Mavado[edit]
Mavado's influence in the games' storyline began before the events of MK4. Since the Red Dragon's top priority is the extermination of the Black Dragon while still desiring to keep their existence secret,[66] they decide to manipulate the Special Forces for their own purposes. To that end, Mavado instructs his subordinate, Hsu Hao, to infiltrate the Outer World Investigation Agency and help them in tracking down and killing the last members of the Black Dragon. Mavado is hired by the Deadly Alliance to fend off Kenshi in exchange acquiring the opportunity to take into custody the last Black Dragon member, Kano, who was then in the service of the Deadly Alliance.[66] He enters into a rivalry with Kabal that has Mavado soundly defeating him in combat and stealing his hookswords. He then tracks down and defeats Kenshi and leaves him for dead,[67] but in Deception, Kabal returns after being healed by Havik, and returns the favor to Mavado by defeating him and taking back his swords.[68] In Armageddon's Konquest mode, Mavado is ordered by Daegon to kill his brother Taven but fails, and in Kabal's ending, Mavado loses to Kabal in final battle and kills himself, with Kabal then hoisting his disembodied head skyward as a symbol of the Black Dragon's superiority.
Mavado was originally named 'Malvado' (Spanish for 'evil') during development of Deadly Alliance,[69] and character designer Steve Beran had originally conceived a matador-style look for the character,[70] but the idea was nixed due to the belief that it didn't fit in with the Mortal Kombat universe.[71] He gained the series' first body-propel special by use of a physical object, shooting two long, hooked bungee cords into the ground and slingshotting himself feet-first to dropkick his opponent,[71] an attack that was incorporated into his 'Boot Thrust' Fatality, in which he also has spikes attached to the soles of his shoes. Though Mavado was not included in Mortal Kombat X, he had a minor role in the 2015 prequel comic series based on the game, when he and the Red Dragons kill Kotal Kahn's warriors during the latter's failed attempt to remove Mileena from the Outworld throne,[72] and when the Red and Black Dragon factions fight each other over custody of the captured Cassie Cage and Jacqui Briggs, who are freed during the melee and kill Mavado with his own hookswords.[73]
Mavado was omitted from UGO's 2012 list of the top fifty Mortal Kombat characters. Robert Workman of GamePlayBook ranked him eighth in his 2010 selection of the worst MK characters, describing his Fatality as 'stupid,'[74] but Den of Geek, who placed him 39th in their 2015 ranking of the series' 73 playables, enthused that he 'got added cool points for his bungee hook attacks and .. that he outright murdered Kabal [and] stole his badass weapons.'[4]
Mokap[edit]
Introduced in Deadly Alliance as a hidden joke character, Mokap is a motion-capture actor with a vast knowledge of martial arts and fighting styles. He continually finds himself inexplicably transported to and wrapped up in the battles, simply by being in the wrong place at the wrong time.[75] Mokap's Deadly Alliance bio reveals that he is a former martial arts teacher on the North Side of Chicago. One day he was called upon by Johnny Cage to do some motion capture work for his new movie and became the primary martial arts talent for motion capture in this film. Mokap was flown to Hollywood to begin his first session.[76] It is unknown how Mokap participated in the events of Deadly Alliance, and although he fights on the side of good, he does not appear to affect the outcome of the battle. Some time after this, Mokap gained some telekinetic powers, although the source of these powers was not explained. Mokap returns in MK: Armageddon, again fighting for the side of Earthrealm and for his life.[75] He was called 'Mokap Man' in his MK:DA ending, and he made two brief appearances in Deception's Konquest mode.
Mokap's name is short for motion capture (with the 'C' being replaced by a 'K' as per Mortal Kombat tradition), as in the devices used by the actors to capture the movements of characters. He is a tribute to Midway graphic artist Carlos Pesina, who had played Raiden in the two-dimensional games and provided motion capture work for most of the characters in the three-dimensional titles. Pesina admitted it was 'pretty flattering' being included in the game, but joked that it was weird seeing Fatalities performed on him.[75] The 'North Side of Chicago' reference in Mokap's bio was a nod to the Lakeshore Sport & Fitness athletic club located in the area, where many of the actors who were cast for the digitized MK games had worked as martial arts instructors and personal trainers.[77] The character had been added late in Deadly Alliance's development process, so he did not have his own fighting styles, a weapon stance, nor a Fatality, but instead had three borrowed fighting styles instead of the standard two.[75][78]
Mokap finished last in UGO's 2012 ranking of the top 50 MK characters, and Den of Geek rated him 55th in their 2015 ranking of the series characters, as he 'didn't really work well as a comedy character because the game did little to differentiate the characters in terms of personality.'[4] However, Total Film, in 2009, named Mokap among the seven 'nasty' characters wanted in a third Mortal Kombat film, suggesting he be played by motion capture specialist Andy Serkis.[35]Prima Games included his 'Head Smash' Fatality from Armageddon at 50th in their 2014 list of the MK series' top fifty Fatalities. 'Hardly anything fancy, but dying by the hands of a guy in a ping-pong ball-laden suit is embarrassing enough.'[56]
Moloch[edit]Mortal Kombat Deadly Alliance Cheats
The sub-boss of Deadly Alliance, Moloch is a mammoth blue-skinned, hunchbacked 'Oni Destroyer' who is the only known ally of his counterpart, Drahmin. The sorcerer Quan Chi confronts him and Drahmin with an offer to free them from the Netherrealm if they protect him from the ninja specter Scorpion. They take him up on the offer by attacking Scorpion whenever he came near Quan Chi, enabling Quan Chi to escape his torture, but he then promptly abandons Moloch and Drahmin and escapes into Outworld. After the eponymous Deadly Alliance kills Shao Kahn and Liu Kang, Shang Tsung makes a deal with the two Oni behind Quan Chi's back, promising them revenge against Quan Chi for his actions. In his Armageddon ending, Moloch destroys the Pyramid of Argus with a single punch before turning Edenia into a wasteland, but ends up trapped there himself after destroying its portals in the process.[79] Quan Chi is seen toting Moloch's severed head during his pre-match introductions in Mortal Kombat X.[80] In the comic, Moloch is executed by revenant Kitana at the order of Quan Chi for failing to recapture Scorpion.
Moloch was designed by Allen Ditzig, with his concept changing little from his finalized design.[81] He was not included in UGO's 2012 list of the top fifty series characters. Bryan Dawson of Prima Games named Moloch in his 2014 selection of the 'cheapest' Mortal Kombat characters, describing him as 'generally displeasing to look at' and 'the kind of cheap when you feel like your friend is playing as a boss character,'[16] but Den of Geek rated him highly in their 2015 ranking of the series' 64 characters (21st): '[He] fit the Goro [sub-boss] role in Deadly Alliance and brought some utter brutality that hadnât been felt in a Mortal Kombat boss since Kintaro.'[4]
Nitara[edit]
Nitara is a bat-winged vampire who spends a long time trying to find a mysterious orb that binds her home realm of Vaeternus to Outworld. The orb, however, was inaccessible to her, and so she tricks Outer World Investigation Agency agent Cyrax into retrieving the orb after sending Reptile to attack him and destroy a panel on Cyrax's arm in the process, thus trapping him in Outworld, but when Cyrax delivers the object, Nitara compensates Cyrax by sending him back to Earthrealm. Nitara smashes the orb into pieces, sealing her realm's independence from Outworld, but she is knocked unconscious in the process, and is back home when she awakens.[82] She then makes it her mission to protect the realm's fragile stability.[83] In Armageddon, a genocide of her race begins to occur, and she is sent by her people's elders to a crater in Edenia to find a prophesied force of great power that could destroy the murderer's blade. While traveling there, she comes upon the demon Ashrah, the blade's possessor. To protect the rest of her race, Nitara lures Ashrah out of her realm and continues to Edenia, planning to bring her attacker to the Edenian weapon where it may be used against her.
The character was designed by Midway character artist Luis Mangubat, and there were plans to have a male vampire counterpart in Deadly Alliance, but the developers were unable to add him to the game in time.[84] She was featured in a fictional 'Blood' energy drink advertisement that was unlockable in the game's Konquest mode.[85]
She was ranked 46th in both UGO's 2012 list of the top fifty series characters.[3] In 2011, Complex named her one of the series' most underrated characters. 'Buffy would get her ass handed to her by this chick.'[8]
Introduced in Mortal Kombat: Deception[edit]Ashrah[edit]
Ashrah is a Netherrealm demon with the appearance of an elegant and demure woman, dressed in a white outfit with a matching flat, wide hat that has a train attached to the rear. She was once a member of Quan Chi's Brotherhood of the Shadow that worshiped the fallen Elder God Shinnok. When Ashrah refuses to carry out one of Quan Chi's orders, he sends her sister to kill her. In her ongoing attempt to escape from the Netherrealm, she finds a holy sword known as a 'Kriss' that cleanses her spirit of evil with each kill, but the blade is actually a mystical vampire-slaying weapon that corrupts its wielder with the false belief that they are using it to fight vampires and other demons. She searches for Noob Saibot, whom she considers to be a powerful demon, because doing so would enable her to complete her ascension, but also wrongly assumes that destroying Ermac would help purify her soul, because his powers are common in the Netherrealm even though he is a force of good. In Armageddon, she successfully escapes, emerging in an unfamiliar realm surrounded by celestial beings who make her into their chosen warrior. Ashrah is then transported to Nitara's homeland of Vaeternus to start slaying its vampire race but is defeated by Nitara. She then flees to Edenia seeking Blaze's power in order to destroy Nitara and gain ascension.[86]
According to series co-creator Ed Boon, the character was commonly misconceived as a female version of Raiden due to her outfit, while he believed at the time of Deception's release that she would have the 'biggest impact' out of the new characters from the game in terms of her design and special moves.[87]
Ashrah was ranked 45th on UGO's 2012 list of the top 50 Mortal Kombat characters: 'Ashrah may look like she stepped off a Monet painting, but don't let that fool you.'[3]Den of Geek placed her 53rd in their 2015 ranking of the 64 series characters, opining that there was 'nothing special about her .. design or play-style that grabbed anyone.'[4] Robert Naytor of Hardcore Gaming 101 remarked on her in-game costumes: 'A modest outfit on [an] MK female, who could imagine?'[26] Kevin Wong of Complex ranked Ashrah's 'Voodoo Doll' Fatality from Deception seventh in his 2013 list of the top twenty finishing moves from the series, saying that while the character herself 'didn't quite work,' her finisher was 'a lot of fun,' yet he was surprised 'that it took the franchise this long to exploit voodoo for its magical elements.'[88]
Dairou[edit]
Once a highly respected Seidan guardsman, like Hotaru, Dairou is incarcerated after killing the believed assailant responsible for the murder of his family. He manages to escape in the midst of a prison riot instigated by the anti-government resistance movement led by Darrius, and no longer follows the Seidan law thereafter, nor does he give in to Chaos. He instead becomes a mercenary, taking assignments both positive or negative in nature while he is revered among Seido's secret underground. One contract has Darrius hiring Dairou to steal the Seidan government's Declaration of Order (which he accomplishes in Darrius' Deception ending), but another involves the assassination of his former comrade Hotaru.[89] In Deception's Konquest mode, Dairou is hired by Damashi (Onaga) to break Shujinko out of a Seidan prison, killing two guards in the process before disappearing; Hotaru believes Shujinko killed the guards himself while 'consorting with known felons' in order to escape.[90] He is also contracted to eliminate Kobra, but commissions Shujinko to do it instead since Kobra recognizes him and is therefore expecting the attack. In his Deception ending, Dairou mortally wounds Hotaru in combat but Hotaru dies before Dairou can reveal who had ordered the hit. In his noncanonical Armageddon ending, he defeats Blaze and Shao Kahn, claiming the rule of Outworld for himself and restoring it to its former glory, while he forms an alliance with both Earthrealm and Edenia.[91]
Dairou was slated to appear in Deadly Alliance conceived by Herman Sanchez as an armored samurai-type character wielding a pair of katanas,[92] but was left out of the game due to time constraints and the complexity of the design.[93] Despite the character's name being Japanese in origin,[94] his original design was eschewed for Deception in favor of a more classical Chinese appearance, which included a Manchurianqueue hairstyle and 'Autumn Dao' in-game weapon. Ed Boon deemed the character's 'Tombstone Drop' maneuverâin which he slams backfirst onto the ground and sends his opponent airborne, setting them up for combosâone of the best moves in the game.[95]
Though Boon considered Dairou a 'cool-looking' character,[95] general and critical reception was decisively negative, as he was omitted from UGO's 2012 list of the top fifty series characters. He was ranked 67th by Den of Geek in their 2015 rating of the series' 73 playable characters, with the site calling him 'unbelievably generic.'[4] Dustin Thomas of Destructoid ranked him third in his 2014 ranking of the series' five worst MK characters ('there really isn't a whole lot to say about him').[65] CJ Smillie of Game Rant named Dairou's 'Backbreaker' Hara-Kiri finishing move in Deception among the ten worst Mortal Kombat Fatalities (sixth): 'Boâ Rai Cho's Hara-Kiri stretched the player's suspension of disbelief to its limits, but this one punched a hole right through it.'[55] However, his 'Ribs to the Eyes' Fatality from Deception has received positive critical attention. Prima Games ranked it fourth in their 2014 list of the top 50 Fatalities in the franchise,[96] while Game Informer's Dan Ryckert, in 2010, ranked it among the series' best finishers. 'He may not be a classic character like Sub-Zero or Liu Kang, but Dairou seems perfectly adept at creative Fatalities.'[53] It was the lone Mortal Kombat finisher on a 2010 list of the top video game fatalities by Chris Plante of UGO: 'Dairou may be a C-list celeb, but his fatality is A+.' UGO included The Joker's 'Censored' Fatality from Mortal Kombat vs. DC Universe in the same list 'as a reminder that Mortal Kombat went from Dairou's rib-ripping to censoring a headshot in half a decade.'[97]ScrewAttack placed it eighth on their list of the series' top ten Fatalities that same year.[98] Thomas deemed it the 'single high point' of the character.[65] K. Thor Jensen of UGO ranked the 'amazingly demented' Fatality fifth in his 2011 list of the 50 most gruesome video-game finishing moves,[99]
Darrius[edit]
Having become disillusioned with the oppressive nature of his home realm of Seido, Darrius leads a resistance movement that seeks to overthrow the realm's senate. He takes advantage of its strict laws to manipulate individuals into joining his movement. According to his Deception biography, he resorts to having another Guardsman's (apparently Dairou, but this is never explicitly stated) family murdered, in order to provoke them into retaliating with force and therefore be punished with incarceration, after which Darrius springs them from prison and convinces them to join his ranks. In his ending, he hires Dairou to steal the Declaration of Order, a scroll depicting Seido's laws, then he leads his group of revolutionaries in defeating Hotaru's forces and annexing control of the senate.[100]
Grand piano esx logic sample rate. Designed by Steve Beran, Darrius was the last new addition to the Deception roster, and his original role in the game was the new leader of the Red Dragon clan.[101] His alternate costumeâa pair of orange gi bottoms and a small Afroâwas a nod to actor Jim Kelly in the martial arts films Enter the Dragon and Black Belt Jones. According to Beran, the character's look was inspired by 1960s and '70s comic book art, and 'the end result was intended to be a mixture of those elements fused with a sleek modern approach.' He additionally described Darrius as having 'a 'take no B.S.' attitude, like a star athlete who had made his way to fame from a rough upbringing and humble beginnings.'[101] Darrius was described by Boon as a more 'Americanized' fighting game character who had an indescribable 'appeal' about him, and character artist Herman Sanchez enthused that he was 'lean and mean, aggressive, [and with] style.' Lead storyteller John Vogel expressed his desire to see the character in future MK installments.[102]
Darrius did not make UGO's 2012 list of the top fifty series characters, but Gavin Jasper of Den of Geek rated him more favorably in his 2015 ranking of the series' 73 player characters (44th): 'He immediately fell into Mortal Kombat obscurity, but .. heâs worth revisiting down the line.'[4]Prima Games rated it 26th in their 2014 list of the series' top fifty finishers.[103]Gameranx ranked it seventh out of ten in a 2012 list of the series' most gruesome Fatalities. 'It's a pity this fatality didn't make a reappearance in the latest Mortal Kombat.'[104] However, Game Informer named it one of the series' 'most confusing' finishers.[53]
Havik[edit]
Havik is a cleric from Chaosrealm, and its lone representative in the games. Neither good nor evil, his ambitions are to spread discord and he allies himself with those who can further his ends, regardless of their goals. He is a frequent troublemaker in Orderealm and shares a bitter rivalry with its general, Hotaru, but Havik's role in the game is instead in connection with Kabal and the newly reformed Black Dragon. Havik opposes the Dragon King, Onaga, who rules by diktat. He encounters a severely wounded Kabal, who had been defeated by Mavado, the leader of rival clan, the Red Dragon. Havik restores Kabal's health and convinces him to restore the former glory that the Black Dragon clan once possessed in the name of anomie. He did this in order to promote chaos in Earthrealm. Havik, along with Kabal and new recruits Kira and Kobra, ventured into Outworld. There, Havik revealed his plans: lure the heroes into a battle with Onaga, and, once the Dragon King had been defeated, take down or distract the victors of the battle long enough so that Havik could consume Onaga's heart, which would grant him Onaga's ability to resurrect the dead. Havik lures the heroes to the Dragon King as planned and thus put his schemes into motion, though in Kabal's ending, Kabal kills Havik and steals Onaga's heart for himself. Havik made a cameo appearance in Mortal Kombat (2011), in Noob Saibot's ending. He served as a main antagonist in the Mortal Kombat X prequel comic, where he aligns with Reiko to in his attempt to take over Outworld. Havik is the mastermind behind the cursed 'Kamidogu' daggers' curses that brainwash multiple characters and put them under his deadly power throughout the story arc, and he additionally uses Reiko as a vessel in which to store Shinnok's amulet (whose revelation is caused by Havik manipulating Reiko into killing himself), which he plans to use to descend all the realms into chaos. His plan is foiled by Scorpion, who rips Havik's head off panelâbreaking the curse in the processâand presents his severed head to Drahmin and Moloch, then killed by Quan Chi by stomping Havik's head in the Netherrealm. It was revealed that Havik had a deal with Quan Chi in search for the amulet, but Havik had his own plan to use it for his full-scaled chaos.
Havik was designed by Steve Beran as an alternate outfit for Noob Saibot before being given a storyline of his own,[105] though his original name during development of Deception was 'Skab.'[106] Ed Boon said that the developers wanted a 'decaying' character whose specials would look 'disturbing,' such as his knees bending the wrong way whenever he fired a projectile, or him breaking his own neck during battle.[107]
He was ranked 38th on UGO's 2012 list of the top 50 Mortal Kombat characters. The character has received a positive reception as the top debuting character from Deception Hardcore Gaming 101 described Havik as '[p]robably the least lamest of the newcomers in Deception, even though that's not saying much.' [26] Dustin Thomas of Destructoid said in 2014, 'The only new character in Deception worthy of being a Mortal Kombat character is Havik.'[65] In ranking him 30th in their 2015 rating of the series' 73 characters, Den of Geek said, 'While the whole Orderrealm/Chaosrealm subplot never quite caught on, Havik is strong enough to exist on his own.'[4] Sam Ashurst of Total Film named Havik among his 'seven nasty characters' wanted for a third Mortal Kombat film in 2009, 'because we like the idea of someone who looks like a zombie version of Genghis Khan walking around and doing the occasional good deed,' adding that he should be played 'by Jason Statham in a cheap Skeletor costume.'[35] Kabal's Deception ending was ranked at #135 in 4thletter's 2013 listing of the top 200 fighting game endings. 'Despite dying, Havik is pretty jazzed about these developments. Itâs chaos, baby!'[108]
Hotaru[edit]
Hotaru is a tall, imposing general from Seido, the Realm of Order, and is zealously devoted to preserving law and order at any cost, even if it means aligning himself with the Dragon King Onaga to accomplish this. He is neutral because he preserves law and order for those of a higher authority regardless of their side or their intentions. He first appears in Deception's Konquest mode when Shujinko requires his help, and he then ventures into Outworld to confront Shao Kahn's Tarkatan armies who are laying siege to the walled city of Lei Chen to complete the mission Shujinko compensated him for. However, when Shujinko later returns to Seido to visit him for another task, Hotaru jails him for breaking curfew. Shujinko ages in captivity for years before Dairou takes out two guards positioned at Shujinko's cell and frees him before disappearing; Hotaru erroneously believes Shujinko himself had killed the two men and escaped, provoking a battle in which Shujinko emerges victorious over his former ally. Years later, Hotaru's forces were under Onaga's command; believing that this newly resurrected ruler would bring order to the universe, Hotaru helps the Dragon King's hordes in their attacks and pursues those who would stand against them, such as Sub-Zero and Kenshi, the former whom Hotaru has set out to bring to justice before Onaga. He is, however, unaware that a bounty has been placed on his head: Hotaru had in the past served as a guardsman for Dairou while the latter was imprisoned for murder. Dairou is now under contract to eliminate Hotaru, but no mention of this is made in Hotaru's bio, while the Sub-Zero/Kenshi tandem factors in his and Kenshi's noncanonical endings: Kenshi hacks Hotaru in two before he can kill Sub-Zero, and this scenario is reversed in Hotaru's conclusion that has him displaying Kenshi's disembodied head to Onaga before dispatching Sub-Zero.[109][110] Additionally, in Darrius' ending, Hotaru's forces are unable to stop the coup of the Seidan senate by Darrius' revolutionaries,[111] while in Dairou's ending, he is killed in battle,[112] giving Hotaru the distinction of suffering death or defeat in three total endings. He fatally stabs Li Mei through the midsection with his naginata during the MK: Armageddon opening sequence, but his own mutilated body is prominently seen at the beginning of the story mode of the 2011 reboot, which depicts the aftermath of Armageddon.[113]
Hotaru was conceived as a polar order-versus-chaos opposite to Havik.[114] His name translates to 'firefly' in Japanese,[115] which was the inspiration behind his iridescent hard-shell armor costume (with sashimono banners mounted on the shoulders) that was designed by Midway character artist Jennifer Hedrick.
Hotaru was ranked 43rd on UGO's 2012 list of the top 50 Mortal Kombat characters. Den of Geek ranked him 60th in their 2015 rating of the series' 73 characters. 'In the battle between order and chaos, order tends to be the more boring, but Hotaru has just enough of a cool factor.'[4] Robert Workman of GamePlayBook rated Hotaru tenth in his selection of the worst series characters for his using lava as a weapon in addition to 'stealing' Liu Kang's Bicycle Kick for one of his special moves.[74] His 'Body Slam' finisher from Deception was placed tenth by C.J. Smillie of Game Rant in his 2011 selection of the series' ten best Fatalities: 'Hotaru is not a guy you want to piss off, and if anyone can make you follow the law to a T, itâs him.'[116]
Kira[edit]
In her backstory, Kira disguises herself as a man and sells weapons to terrorist organizations in the mountains of Afghanistan, but during one such transaction in a cave, her cover is blown and she has no choice but to fight her way out. Emerging victorious, she encounters Kabal, who was waiting outside to behold the victor. He decides to reconstitute the Black Dragon, and as Kira's cold and calculated moves remind him of the Red Dragon, the organization from which the Black Dragon split. Since the Black Dragon did not have this presence, Kabal offers to make Kira his first recruit. Accepting, Kira devotes herself to her new organization, and assists Kabal in recruiting Kobra. According to Kira's MK: Deception ending, Kabal makes her fight Kobra to the death as a test; Kira wins, but both return in Armageddon.
In her official Deception render, Kira is seen carrying the same 'Raptor' knives that Kano has used throughout the series (called 'Dragon Teeth' in the game). Series lead storyteller John Vogel described her as the 'most disciplined' of the Black Dragons, while Midway programmer Jay Biondo called Kira 'the Fatal Attraction character.'[117]
Kira was left off UGO's 2012 list of the top fifty series characters, but was among seven 'nasty series characters' wanted by Sam Ashurst of Total Film in 2009 for a third Mortal Kombat film, suggesting she could be played by 'Olga Kurylenko with a pencil mustache.'[35] Kira placed 32nd in Den of Geek's 2015 ranking of the franchise's 64 player characters, with the site calling her an 'evil Sonya Blade' who was 'a bit easier to take seriously' than Kobra.[4] John Harty of WhatCulture ranked her Deception storyline fourth in his 2015 selection of the series' ten 'Most Badass Backstories,' saying of her pre-Black Dragon past, 'Whether in reality or in fiction, thatâs a concept that speaks to a person having some serious balls.'[118]
Kobra[edit]
Kobra is a young martial artist from New York City who wants to use his martial arts in a real fight in order to experience the legitimate violence of the sport. The thrill and excitement of fighting starts to consume him, and he starts killing drug dealers and gangbangers, before moving on to convenience stores and gas stations. Eventually, he is arrested, having no clue as to how many lives he had destroyed, and while cuffed in the back of a squad car, he notices 'some chick and a masked guy with bloody hookswords' engaged in a standoff with police.[119] Kabal and Kira soon took him into the new Black Dragon syndicate after killing the officers. The trio escape to Outworld, where they work for Havik, the cleric of Chaos; in Kabal's ending, he has Kobra and Kira distract the Earth heroes while Kabal battles Havik, but in Kobra's own ending, he and the Black Dragon simply tear through the forces who had emerged victorious over the Dragon King.[120] He appears in Armageddon's Konquest mode with Kabal and Kira, as Taven's first combatant, protecting a bridge with Kira in the Botan Jungle that Taven needs to cross. Kira abandons Kobra as he starts battling the newcomer, eventually escaping after he fails to stop him. In his Armageddon ending, Kobra ascends to godhood after defeating Blaze and wants Kira to join him as his queen; the Elder Gods comply, but convert her into a goddess of death who reduces Kobra to dust after she kisses him, which serves as a warning not to demand anything of the Elder Gods.[121]
Kobra was jokingly nicknamed 'Ben Masters' in his life bar while Deception was in production due to his physical resemblance to Street Fighter character Ken Masters, but a German video game publication that got to play an early unfinished version of the game later falsely claimed, much to Midway's ire, that Ken himself would be a guest character in the game.[122] Like Liu Kang in the first generation of games, Ed Boon described Kobra's role in Deception as 'the simple character that everybody can pick up and play' with easy-to-execute special moves.[123]
GamePlayBook placed Kobra sixth in their 2010 listing of the ten worst MK characters. 'Heâs got a burning fist attack (Shoryuken, anyone?) along with a Windmill Kick (a lame variation of the Hurricane Kick) .. Sorry, Kobra, but you ain't got no bite.'[74] However, Den of Geek rated Kobra ('evil Johnny Cage') 35th in their 2015 ranking of the 64 series characters,[4] while his Armageddon ending ranked 101st in 4thletter's 2013 ranking of the 200 best fighting game endings: 'Kiraâs ending has a similar situation where Kira becomes all-powerful, helps out Kobra and he kills her for it. Those two need a therapist in the worst way.'[122]
Onaga[edit]
The main antagonist of Deception, the massive Onaga, also known as The Dragon King, was the original ruler of Outworld until one of his chief advisors, Shao Kahn, fatally poisoned him and took control of the beleaguered realm himself, but Onaga actually was able to retain consciousness from beyond the grave. Quite some time before Liu Kang's victory over Shang Tsung at the Mortal Kombat tournament, Onaga communicated through death to Shujinko through an avatar named Damashi ('deceiver' in Japanese). He persuaded Shujinko to embark on a quest to unite the Kamidogu from the six realms, claiming he was carrying out the urge of the Elder Gods. When the Dragon Egg hatches, its transfers its energy into Reptile, which fulfills the prophecy of Onaga's return. The Dragon King, as such, uses Reptile's transformed body as a host. After defeating Quan Chi, Shang Tsung and Raiden, Onaga revives the Earth warriors, who were killed beforehand by the Deadly Alliance, as his pawns. He also forms an alliance with the Tarkatan horde to keep Edenia's armies at bay while he searches for the spells that would allow him to fuse the Kamidogu together and grant him supreme power. However, Shujinko defeats Onaga, leaving Onaga with only Shinnok's amulet as his sole form of protection. Nightwolf seals Onaga's soul within the realm, separating it from Reptile's body. Some time later, Onaga is approached in the Netherrealm by Shinnok, who offers to restore Onaga's rule over Outworld if Onaga helps Daegon defeat Blaze and gain godlike power. He is released from his bondage and returned to his own body. In MK: Armageddon Konquest mode, he is seen joining an alliance with Quan Chi, Shang Tsung and Shao Kahn for their plans to destroy Blaze.
Onaga was ranked 39th on UGO's 2012 list of the top 50 Mortal Kombat characters.[3]
Shujinko[edit]
The main protagonist of Deception's Konquest mode, Shujinko (literally Japanese for 'protagonist') is trained by Master Bo' Rai Cho in the art of kombat. Soon, Shujinko encounters Damashi, who claims to be an emissary of the Elder Gods and tells Shujinko to embark on a quest searching for a Kamidogu from each of six realms. To enable Shujinko to do his bidding, Damashi gives him the ability to absorb fighting styles and special attack patterns of warriors he encounters with great ease. Shujinko's mission takes him more than forty years to complete. Afterward, Damashi reveals himself to be none other than the Dragon King, Onaga, speaking to Shujinko from beyond death. For this, Shujinko assumes full responsibility, and embarks on a desperate quest to destroy Onaga, believing himself the only warrior capable of doing so. After defeating Onaga, Shujinko becomes known as the hero of Outworld. Some time later, Shujinko deliberately allows himself to be captured by Mileena to get closer to Shao Kahn, Onaga, Shang Tsung, and Quan Chi, whom he plans to defeat. However, Raiden's Deception storyline has him blaming Shujinko's 'vanity and desire for glory' for the revival of Onaga, and he kills Shujinko in his ending despite Shujinko's elimination of the Dragon King.[124] Shujinko appears as a playable in Mortal Kombat: Armageddon in his elderly form.
Ed Boon deemed Shujinko the series' 'next-generation Liu Kang' at the time of the game's release,[125] but the character was not particularly well received by fans and critics. Shujinko ranked 41st on UGO's 2012 list of the top fifty Mortal Kombat characters. Den of Geek placed him 65th in their 2015 ranking of the series' 73 playable characters, calling him 'one of the most gullible, susceptible dumbasses in video games.'[4]ScrewAttack ranked Shujinko the eighth of their ten worst Mortal Kombat characters in 2011.[33] Bryan Dawson of Prima Games named him one of the series' 'cheapest' characters due to his moveset that consisted exclusively of other combatants' moves. 'Some of the combos .. you can pull off with [him] are insane. He's basically Shang Tsung with better hair.'[16] Hardcore Gaming 101 compared the aged version of Shujinko to Kill Bill character Pai Mei.[26]
Introduced in Mortal Kombat: Armageddon[edit]Daegon[edit]
One of only two new characters introduced in Armageddon, Edenian half-god Daegon is the main antagonist of the Konquest mode. He is the evil younger brother of Taven, and the second son of the Edenian protector god Argus and the prophet Delia, as well as the half-brother of Edenian traitor Rain. When Delia foretold the future of the realms as Armageddon, Argus had his sons put into incubation guarded by two dragons. They would be awakened one day to fight Blaze and save the realms from Armageddon. Daegon awoke prematurely due to an error by his guardian dragon. Unbalanced by the early awakening, he kills his parents after learning the true nature of the quest: forming the Red Dragon Clan. The quest required that both brothers accept a weapon from their father (the Drakeswords) and their armor from their mother. Taven and Daegon eventually reach Edenia, where Daegon is defeated and killed in battle, allowing Taven to fight Blaze. His distinctive facial feature, in addition to the dragon tattoo on his scarred face, is his missing right eye.
The character proved difficult to name, so he was initially called 'Doug' during the game's production.[126] Daegon can be seen fighting Kenshi, Frost, Sareena, or Reiko in The Pit Stage in MK 2011.
Daegon did not make UGO's 2012 list of the top fifty series characters, while he finished 56th in Den of Geek's 2015 ranking of the series' 73 characters.[4] Hardcore Gaming 101 opined that Daegon's in-development name was 'probably the most interesting thing about him.'[26]
Taven[edit]
Mortal Kombat Deadly Alliance Review Obituaries
The protagonist of Armageddon, Taven is an Edenian half-god and the other son of Argus and Delia, and the half-brother of Edenian traitor Rain. He has the ability to control fire, much like his younger brother Daegon. The Konquest mode revolves around a contest between Taven and his brother Daegon set by their father to save the realms from Armageddon by defeating a creature named Blaze. They are sent to Earthrealm and are kept in incubation by two dragons, until Blaze calls for them to be awakened and the quest to begin. The victor would succeed his father's place, becoming a full god and Protector of Edenia. When Taven is released by his dragon, he finds that Daegon had been awakened centuries ago, killed their parents and formed the Red Dragon clan, in order to locate Blaze sooner, as well as to eliminate Taven. Eventually, Taven defeats Daegon in battle, but is killed during the battle of Armageddon.
Taven has a cameo in the 2011 Mortal Kombat reboot, in one of Raiden's visions where Taven appears fighting Dark Raiden. Like Daegon, the process of naming him proved difficult, and so he was called 'Bob' until his final name was determined. Ed Boon revealed that he initially opposed Taven's final name, before it made 'perfect sense' to him.[127]
Taven made UGO's 2012 list of the top fifty Mortal Kombat characters at 48th.[3] Hardcore Gaming 101 called him 'utterly generic,'[26] and Destructoid named him the series' second-worst character behind Hsu Hao: 'Taven is the most bland character in MK history.'[65] He placed 58th in Den of Geek's 2015 ranking of the series' 73 playable characters. 'Showing up in a game based around including every single playable Mortal Kombat character, Tavenâs generic design didnât do him any favors.'[4]
Introduced in Mortal Kombat (2011)[edit]
Mortal Kombat included two exclusive guest characters: Freddy Krueger from the A Nightmare on Elm Street horror film franchise;[128] and Kratos from the God of War series.[129]
Skarlet[edit]Introduced in Mortal Kombat X[edit]Mortal Kombat Deadly Alliance Xbox
Mortal Kombat X introduced four exclusive downloadable guest characters: Jason Voorhees from the Friday the 13th horror film franchise; Predator from the Predator franchise; a Xenomorph Alien from the Alien franchise; and Leatherface from the Texas Chainsaw Massacre horror film franchise.
Cassie Cage[edit]D'Vorah[edit]
A member of an insect-like race called the Kytinn, from the island realm of Arnyek, which was merged with Outworld.[130] She is a featured character in the game's story mode, in which she is first seen as Kotal's follower, but in reality, she is actually a follower of Shinnok, along with Quan Chi. During the story, she assists the Earthrealm defenders retrieve Shinnok's amulet from Mileena, Tanya and Rain. Contoh laporan keuangan perusahaan kontraktor excel. After their success, she herself kills Mileena, betrays Kotal Kahn and travels to Earthrealm to free Quan Chi, who frees Shinnok. After Quan Chi's death at the hands of Hanzo, she accompanies Shinnok to the Jinsei temple, where she is captured by Cassie Cage during the final battle. The prequel comic reveals by how D'Vorah recently switched side with Shinnok and Quan Chi secretly behind Kotal Kahn's back, is right after she witnessed the ultimate power of Shinnok's amulet, demonstrated by Havik.
CraveOnline rated her 'Bug Me' Fatality, in which she unleashes a swarm of insects that eat her opponent, fifth in their 2015 selection of the game's ten best Fatalities.[131]
Erron Black[edit]
An Earthrealm mercenary gunslinger in the service of Kotal Kahn who was respondent with the Black Dragon, until Kano's betrayal. In his ending it is shown that he was hired by Shang Tsung 150 years ago to murder an Earthrealm warrior in exchange for the slowing down of his aging process.
Erron returns in Mortal Kombat 11. While the present-day version continues to serve Kotal Kahn, his younger self brought back from the past by Kronika still allies himself with the Black Dragon despite his future allies telling him he'd change allegiances.
The character placed tenth in Den of Geek's rating of the series' 73 playable characters in 2015, with the site calling him 'the Boba Fett of Mortal Kombat.'[4]
Ferra / Torr[edit]
Ferra and Torr are a symbiote pairing consisting respectively of a young female rider and a giant masked brute, and were found wandering the Tarkatan wastelands before being made to serve as new Outworld emperor Kotal Kahn's personal bodyguards. They are of an Outworld species in which the rider bonds with its mount.[130]
When fatalities or brutalities are performed on the characters, only Torr will be affected and killed, while Ferra survives, either by seemingly vanishing (during fatalities) or just lying in pain beside Torr's ultimately mutilated body (during brutalities).
The characters were designed by Justin Murray, with early concept art showing Ferra wielding different weapons ranging from tomahawks to telescoping arm-mounted serrated knives before her scythe blades were finalized.[132] Ebenezer Samuel of the New York Daily News called Ferra and Torr a 'highlight' of the game, with their in-gameplay mannerisms 'distracting enough to take your eye off the battle, and quirky enough that itâs worth watching.'[133] Michael Garvie of G3AR rated their 'Play Time' Fatality tenth in his 2015 ranking of the game's top ten Fatalities. '[It] puts them a cut above the rest with its side-splitting effects. Very easy to perform, and even easier to love.'[134]
Jacqui Briggs[edit]
The daughter of Jax Briggs and his wife Vera, Jacqui is a member of Cassie Cage's Special Forces unit who had enlisted in the military against her father's wishes. She develops a romantic relationship with Takeda during the game's story mode, as well as a temporary rivalry with Kotal Kahn prior Mortal Kombat 11 where her mother died few years after the event of Mortal Kombat X
Den of Geek ranked her 47th in their ranking of the 73 series characters. 'She's fun to play as, but she doesn't stand out nearly enough .. her role in story mode is to get into generic fights meant to pad out the plot.'[4] Ikhtear Shahrukh of The Daily Star described Jacqui as 'fit[ting] into typical generic fighter game character stereotypes instead of being Mortal Kombat material.'[135]
Kotal Kahn[edit]
An Aztec-inspired warrior whose realm of Osh-Tekk was merged with Outworld. He was additionally worshipped in Earthrealm and served Mileena before overthrowing her from the Outworld throne for treason.[130] He is currently the ruling emperor of Outworld, and wins the civil war against Mileena during the game's plot. As an Osh-Tekk, his powers originate from the sun, and is physically much stronger than humans. He can call upon sunlight to heal and strengthen himself as well as burn enemies. With Outworld relics, he can use blood magic to further strengthen his already-potent abilities. His power over sunlight is then capable of burning through storm clouds. He also uses his signature weapon, a macuahuitl, in his War God variation. He also carries other weapons, particularly a tecpatl and two sickles. His final power is teleportation via smoke and flames, although this cannot be used in-game.
In Mortal Kombat X, he is first revealed as having led Reptile and D'Vorah in a revolt against Mileena. Reptile witnessed Mileena's creation in Shang Tsung's Flesh Pits some time prior, and has decreed that her status as Shao Kahn's daughter is moot. After a battle, Mileena is forced into hiding, Ermac joins Kotal Kahn, and Baraka is killed by D'Vorah. By the present time of the game's events, the civil war in Outworld has reached its peak, with Outworld refugees migrating to Earthrealm. Cassie Cage's team is sent to assist Kotal Kahn and inform him of local events, particularly the disappearance of Shinnok's amulet and its possession in the hands of Mileena. Throughout the first half of the game, he and Cassie's team force Mileena's group into hiding and then execute Mileena, ending the civil war. However, after securing Shinnok's amulet, Kotal Kahn immediately betrays the Earthrealmers, imprisoning them and allowing D'Vorah to bring the amulet to an unspecified location for safekeeping. D'Vorah is in truth allied with Shinnok, and begins to journey towards Quan Chi, who can free Shinnok, after slaughtering the Osh-Tekk convoy sent with her. Concurrently, Takeda breaks Cassie's team out of prison, and they begin journeying back to Earthrealm. This causes confusion among the Outworlders, including Kotal Kahn, who believes the Earthrealmers and D'Vorah are allied together. He leads a vicious attack against Cassie, Jacqui, Kung Jin, and Takeda and refuses to help fight Shinnok, believing his best course of action is simply to buy more time for Outworld to survive. However, Kotal Kahn's invasion is halted when he is defeated by Jacqui. Shinnok is eventually defeated, and Kotal Kahn retreats back to Outworld.
In Mortal Kombat 11, Kotal is about to execute the Kollector before Kronika brings back most of the combatants from over 25 years ago. He allies his troops with the younger Raiden and Earthrealm to stop Kronika and the resurrected Shao Kahn who wants his throne back. It is revealed that he and Jade were romantically involved when they were younger and prior to Jade's death. Though he and his former lover team up to track down Shao Kahn, she ends up turning him over to the former Kahn when he tries to exterminate innocent Tarkatans. Kitana and her troops rally the Shokans and Tarkatans to aid him in the battle against Shao Kahn and his forces. During their battle, Shao Kahn breaks Kotal Kahn's back, leaving him unable to use his legs. Kotal names Kitana as his successor to the throne after she defeats Shao Kahn.
Kung Jin[edit]
Kung Lao's younger cousin, a reformed thief turned Shaolin archer and member of Cassie Cage's Special Forces unit. He makes a cameo appearance in the 34th chapter of DC Comics' 2015 prequel miniseries based on the game, in which he is hired by Bo'Rai Cho and Sub-Zero to gather data on the Lin Kuei cyborgs' weaknesses, and then presents Sub-Zero with a stolen flash drive that contains a virus.
According to NetherRealm Studios, Kung Jin's primary costume was inspired by Mongolian nomadic archers, containing layers of leather and fur and 'rough woven fabrics,' with him wearing it as a symbol of his acceptance of his role as a hero, while his bow was designed to double as a staff.[136] Kung Jin stands as the series' first homosexual character, which was confirmed by NetherRealm Studios cinematic director Dominic Cianciolo on his Twitter account in regards to a dialogue exchange in the game's story mode between the character and Raiden.[137][138]
Den of Geek ranked Kung Jin 52nd in their 2015 ranking of the series' 73 playable characters, describing his revelation to Raiden as 'sweet, well done, and very welcome,' but deeming him the 'most boring' of the game's newcomers: '[He's] just the guy with the bow and the plain appearance.'[4]
Takeda Takahashi[edit]
Kenshi's son, and a member of Cassie Cage's Special Forces unit. After his mother was killed when he was a child, he was entrusted by his father to Scorpion, who raised him as an apprentice in the Shirai Ryu clan and taught him how to fight, in order for him to prepare himself against his mother's murderers, the Red Dragon clan. Takeda wears a metallic grey armored suit and a yellow and black headband to symbolize his connection to the Shirai Ryu.[citation needed] He wields bladed whips given by Fujin that can be used at any range, and, like Kenshi, possesses telepathic powers, in addition to the ability to cause sensory overload to his opponents in the process.
Triborg[edit]
Triborg is a downloadable character featured as part of the game's second Kombat Pack.[139] He is a combination of Sektor, Cyrax, and Smoke, as well as the cybernetic version of Sub-Zero from the 2011 reboot.[140] Operatives from the Special Forces found hidden storage data for the Lin Kuei's Cyber Initiative, and in an S.F. facility, scientists proceeded to upload the data into a test body. This caused the minds of Sektor, Cyrax, and Smoke to intermingle, bringing the body to life. After killing everyone in the facility, Triborg now seeks to destroy all organic life.
Introduced in Mortal Kombat 11[edit]Cetrion[edit]
Cetrion is Shinnok's sister and Kronika 's daughter, an Elder Goddess who utilizes the power of nature and the elements. Cetrion is clad in natural armor consisting of chiseled jade and flowing foliage. She was thought to be a respected Elder Goddess amongst the Elder Gods. However, in Mortal Kombat 11, after Shinnok's death, she betrays the elder gods to go serve her mother, whom both Cetrion and Shinnok always loyal to. Unfortunately, Liu Kang (now the Thunder Fire God) manage to exploit Cetrion's conflict with her loyalty, thus ended up losing many fights for selling both of her own heart and independence into serving her mother.
Geras[edit]
Geras is Kronika's primary immortal underling, and has powers based around sand and time. He is able to stop time in battle, and bank damage done to opponents, which will take effect once time starts again. He is also able to take seconds off the in-game timer. Geras has robotic skin, and is clad in white and gold armor with luminescent blue energy, similar in style to Kronika. During the final battle against Raidenâs allied force, Raiden found the way how to end Geras by using the chained ship anchor to drown him to Netherrealmâs Sea of Blood for eternity.
Kollector[edit]
Kollector is a six-armed tribute collector, a Naknadan who served as an enforcer for former Outworld emperor Shao Kahn but went into hiding following the rise of the current worthy emperor Kotal Kahn, until he got caught by Kotal himself. When the Time Merger caused by Kronika occured at the same time Kollector was about to be executed, Kollector manages to escape and reunite with the time-displaced Shao Kahn and their allies, while joining Kronika's force.[141][142] Kollector is able to utilize a wide array of weaponry, including a lantern, chain mace, bag bomb, and vials of fire. After each fight, the Kollector packs the body of his slain foe into the leather pack on his back. He had one of his siblings murdered by Erron Black in the past.
Kronika[edit]
The mother of the Elder Gods Shinnok and Cetrion, Kronika is the architect of time who has overseen the events in both Mortal Kombat series timelines. She seeks to reset time and restore proper balance to the universe following Raiden's defeat of Shinnok. She is the series' first female boss character, and the main antagonist of Mortal Kombat 11, as well as the true main antagonist of the series. She was initially developed as a male character.[143] Kronika is bald woman, clad in white and gold armor, with luminescent blue energy on her armor and eyes.
Others[edit]
These characters were never featured in games, either because they never existed or were removed during development.
Belokk[edit]
Belokk (right) in a Mortal Kombat Gold leaked screenshot
Belokk was originally slated for Mortal Kombat Gold but was cut from the final release.[144][145] He was created by Eurocom and, according to Ed Boon, was removed from the game as the developers did not have time to complete him.[146] Nevertheless, Eurocom accidentally sent information about the game with Belokk in it to Game Informer, and as a result, six screenshots of him were leaked to the public in a preview, upon special request.[147]
Hornbuckle[edit]
Well after the home ports of MKII by Probe and Sculptured Software were released, rumors of extra hidden characters started to swirl around these and the original arcade versions despite the fact that all the secrets of the game were known by that time. In MKII, the background of the Pit II stage depicts palette swaps of Liu Kang; one shrouded in flames and the other wearing black and green pants. As rumors started to circulate, these characters were eventually given the names Torch and Hornbuckle respectively. The name of Hornbuckle originated from the SNES port, in which Jade sometimes pops onto the stage right before a fight and says 'Hornbuckle who?'.[148] This was a reference to Leanne Hornbuckle, whose name appears in the 'Special Thanks' section of the game's credits by Sculptured Software.[149]
Nimbus Terrafaux[edit]
Nimbus Terrafaux was rumored to be a playable character (a kickboxer) in the first Mortal Kombat game as an unlockable secret character. It was later revealed as a creation of Electronic Gaming Monthly as part of an April Fool's Day joke,[150] though Ed Boon had originally hinted at the character in an interview with the magazine, which then intentionally published false information on this character, complete with doctored screenshots and a fabricated storyline. The character was included in Game Revolution's list of 'Top 10 Old School Mortal Kombat Characters' in 2011.[151]
Guest characters[edit]
Guest characters from various media franchises have appeared in subsequent Mortal Kombat games following the 2008 crossover title Mortal Kombat vs. DC Universe.
Exclusive to Mortal Kombat vs. DC Universe[edit]Dark Kahn[edit]
Dark Kahn is a boss character that appeared exclusively in Mortal Kombat vs. DC Universe as the main antagonist of the game and the sole original character in the game. Dark Kahn is a monstrous being of pure rage created from the accidental merging of Darkseid and Shao Kahn. Though he does not appear in Injustice 2, Dark Kahn is referenced by Sub-Zero and Raiden in pre-battle dialogue with certain characters.
References[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=List_of_Mortal_Kombat_characters&oldid=904364163#Geras'
We know what you're thinking, and we're right there with you. 'A new Mortal Kombat? OK, if you say so..' But we're hopeful that Mortal Kombat, after a five-year hiatus, can resurrect itself in the console market with Deadly Alliance. As excited as the old-school game boys in us want to get over a new MK, our hearts have been broken before (or should we say, 'be-4'). So we turned a deaf ear to the hype, put on our joe Friday hats, and took down just the facts on Midway's fighting chances with the new Mortal Kombat.
Notice any projectiles in these screens? Neither did we, but relax--the game is still very early. From what we know, though, Deadly Alliance is getting back to basics, so outlandish special moves and heat-seeking missiles may be a thing of the past. According to series co-creator Ed Boon, MK-.DA is returning to the darker gameplay feel of the first two Mortal Kombat titles. No more Animalities or Friendships--the game has a much more serious tone. But fighters will have weapons and random objects in each arena to use on one another (a feature introduced in MK4), and some stages will have multi-tiered combat fields a la MK3. The developers also ditched the run button to keep the game's mechanics more consistent. Full 3D movement and a mix of custom and scripted combos will also make this MK play like no other.
Despite the return to classic gameplay, MK's fighter roster continues to grow--Deadly Alliance has around two dozen combatants between the returning favorites and newbies like Blind Kenshi (shown above) and a female version of SubZero.
Each character uses a unique fighting form (shown in yellow text at the bottom of each screen) and has the ability to switch styles mid-game (see the sidebar for details). Boon promises the switch between styles will be quick and easy, allowing for some cool combo potential.
Since the story is about as important as the plot of a porno film, we'll spare you the drivel and just say that Shang Tsung is back in the game, and the 'Deadly Alliance' is a pact between him and Quan Chi to overthrow Rayden (or Raiden, depending on whom you ask) and his mortals. What's more exciting is seeing hard-ass fighters like Kung Lao back in the game. It's enough to give nostalgic MK2 fans a reason to keep their eyes on Deadly Alliance, anyway.
Overall rating: 8
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